October 2008
15 posts
Code samples coming soon…
Human(ish) Behaviour
While drawing the behaviour storyboard below, I decided that the lamp should be animated so that it had more human-like behavioural characteristics. As well as just dimming or glowing brighter it would also turn away from the reader in boredom, or appear to fall asleep by lowering itself. The mechanism and flexibility of an anglepoise lamp would allow such characteristics and behaviour.
The Concept
I was fascinated by the notion of passive use of everyday technologies, that is to say how we use these domesticated objects without ever really noticing them.
Working with Mike Michael’s assertions that everyday technologies operate unnoticed until they break, and that the small satisfactions that come from having to work at simple have been lost due to our accumulation and use of labour...
Brief - Dometic Thresholds
“In our electronic era, moreover, it is clear that the machines with which we crowd today’s habitat are indeed lifeless but, growing ever more responsive and interactive, increasingly resemble pets beasts which are domesticated (significant verb) into a category half-human, half-object. And just as mechanical devices increasingly seem to be extensions of our body, so our mental attention...